Penny Arcade

Penny Arcade

Part of a series on Webcomics. [View Related Entries]
[View Related Sub-entries]

Updated Jul 29, 2020 at 07:10AM EDT by Y F.

Added Jun 21, 2013 at 03:07PM EDT by amanda b..

PROTIP: Press 'i' to view the image gallery, 'v' to view the video gallery, or 'r' to view a random entry.

This submission is currently being researched & evaluated!

You can help confirm this entry by contributing facts, media, and other evidence of notability and mutation.

About

Penny Arcade[1] is a webcomic about video game culture that launched in 1998.

History

Penny Arcade was created by author Jerry Holkins[2] and artist Mike Krahulik[3], who often go by their names of their in-comic alter egos Tycho Brahe and Jonathan "Gabe" Gabriel, respectively, in November 1998. The strip was originally written for the gaming website Loonygames[4], where it ran until Penny Arcade moved to its own domain in 1999. It's one of the first webcomics in the "Two Gamers on A Couch" format where two characters comment on the topic of gaming. Though they no longer exclusively cover games, having also covered television, sports, and parenthood, gaming is still the main focus. The first comic strip depicted Gabe waiting for a level to load while playing the first person shooter game SIN, which was known for its extensive loading time between levels.[5]


penny arcade 3 panel comic showing a person telling off gabe for spending too much time on the computer playing sin

Highlights

Child's Play

In late November of 2003,[23] Holkins and Krahulik established the Child's Play charity[24] in response to a column by Bill France titled "Violent video games are training children to kill."[25] In order to combat the stereotype that gamers are violent and antisocial, Child's Play was set up to encourage gamers to donate money, games, and toys to children's hospitals across North America. In its first month, the charity raised over $250,000, and by the end of 2012 had raised over $17.5 million.[26]

Appearance in Poker Night at the Inventory

On November 22 2010, Telltale Games released Poker Night at the Inventory, a poker-themed video game featuring a hypothetical crossover of the player character (dubbed 'The Player' in the game) Max the Rabbit from Sam & Max: Freelance Police, the Heavy Weapons Guy from online multiplayer game Team Fortress 2, Strong Bad from the popular webcomic Homestar Runner and Tycho from Penny Arcade, all taking place within 'The Inventory', a in-game bar in which people play poker competitively. Occasionally in the game, Tycho will not have any money he can bet, so instead uses a Pac-Man themed watch called the Enthusiast's Timepiece instead. If the Player defeats Tycho and takes the watch, it can be used by the Spy character in Team Fortress 2 as a reskin of the Invis-Watch item.

Although Tycho himself does not appear in person in Poker Night 2, a framed photo of him along with Max, Strong Bad and the Heavy taken from the Player's perspective can be seen on one of the walls within the establishment.

PAX

[researching]

Video Game

[researching]

[researching]

Controversy

Vs. Jack Thompson

In 2005, infamous anti-video game lawyer Jack Thompson pledged that if a game about murdering game developers was made, he would donate $10,000 to the Entertainment Software Association.[27] Krahulik (Gabe) sent an email with his phone number to discuss the hypocrisy of such an idea and how through their Child's Play charity, they had already donated much more than that. The following phone call consisted of Jack threatening to sue them if they ever contacted him again. When such a game was made (in the form of a Grand Theft Auto mod) Jack Thompson refused to donate the money, saying that his proposal was "satire". Holkins and Krahulik eventually made a $10,000 donation with a check carrying the note "For Jack Thompson, because Jack Thompson won't."

[Still researching]

American Greeting/American McGee's Strawberry Shortcake

[researching]

Ocean Marketing

See: Paul Christoforo/Ocean Marketing Emails

2013 Twitter Controversy

On June 7th, 2013, Kotaku[6] published an article on the mobile game HappyPlayTime, intended to gamify female masturbation. The article pointed out that the game was exclusionary of transgendered women, as the available screenshots made it look like the game focuses on clitoral stimulation. The same day, Mike Krahulik tweeted out a link to the article, mocking Kotaku's criticism of the game. After blogger Shidoshi pointed out that he was excluding transgender men and women, whose genitals do not match with their gender identity, Krahulik stated that he did not find labeling a game for "vagina havers" as a game for women "exclusionary or unreasonable." That day, a number of Krahulik's tweets were compiled on Storify by two different users[7][8] and were viewed more than 8,600 times combined within two weeks.




On June 20th, the panels for PAX Australia were revealed, including one titled "Why So Serious? Has the Industry Forgotten That Games Are Supposed to Be Fun?." The original description of the panel (shown below, left) suggested that questions about race and gender equality in games were overbearing and that games should be exempt from this type of criticism in the spirit of "fun." As the panel description began to circulate online, it was quickly changed (shown below, right) to remove any mentions of sexism, misogyny and racism.[9]


← BACK TO FULL SCHEDULE Why So Serious? Has the Industry Forgotten That Games Are Supposed to Be Fun? Why does the games industry garner such scrutiny from outside sources and within? Every point aberration gets called into question, reviewers are constantly criticised and developers and publishers professionally and personally attacked. Any titillation gets called out as sexist or misogynistic and involve any antagonist race other than Anglo-Saxons and you're a racist. It's gone too far and when will it all end? How can we get off the soapbox and work together to bring a new constructive gaming age into fruition? Dave Kozicki [Founder, rawDLC], Josh Philpott [Founder, rawDLC], Stephen Farrelly [Editor, AusGamers], Joab Gilroy [Editor, GameArena], James Cullinane [Editor, Gameplanet NZ], Rae Johnston [Gaming Editor, TechLife] WOMBAT THEATRE SATURDAY 7/20 4:00PM-5:00PM Why So Serious? Has the Industry Forgotten That Games Are Supposed toBe Fun? Does the games industry garner too much scrutiny from outside sources and within? With review score aberrations often called into question, writers are constantly criticised and developers and publishers professionally and personally attacked. Has it all gone too far? Can e all just get alo fruition? PANSLISTS: Dave Kozicki [Founder, rawDLC], Josh Philpott [Founder, rawDLC], Stephen Farrelly [Editor, WOMBAT THEATRE SATURDAY 7/20 4:00PM-5:00PM

The two situations began to mesh together, resulting in a number of social justice bloggers attacking Krahulik and Penny Arcade itself on Twitter. Krahulik responded with more tweets that some considered transphobic, including telling people who used the term "cis" not to bother tweeting at him (shown below).[10] Krahulik then addressed the situation on the Penny Arcade blog[11], where he posted an email exchange between himself and gaming journalist Sophie Prell in which she expressed her concern about the incident and revealed to him that she is transgender herself. At the same time, gaming forums and feminist blogs began to discuss the story, including the Facepunch forums,[12] NeoGAF,[13] the Feminist Gaze Tumblr,[14] and Gay Gamer.[15] Men's rights subreddit /r/SRSSucks[16] also had a conversation about the situation, praising Krahulik for asserting his beliefs.




On June 21st, Krahulik apologized for his tweets, claiming he snapped and should have walked away from his computer instead of "put[ting] on [his] asshole hat." Despite his apology, the same day, indie game developer The Fullbright Company[17] made a blog post noting that they were going to pull their game Gone Home out of this year's PAX Prime Expo's Indie Megabooth, scheduled for August 30th, 2013. The post cited not only these recent events, but the 2011 "Dickwolf" incident[18] in which Mike said it felt "pretty good" to "support rape culture." Fullbright also acknowledged that the decision would hurt themselves, but as a four person team with two women and a gay person, they no longer felt comfortable aligning themselves with Penny Arcade.

Traffic

By April 2010, Penny Arcade had attracted more than 3.5 million readers.[20] As of June 2013, the site gets approximately 3.4 million visitors globally per month, with a Quantcast[21] rank of 1,669 and Alexa[22] ranks of 1,351 in the US and 4,637 globally.

Search Interest

External References

[1] Penny Arcade – Home

[2] Twitter – @TychoBrahe

[3] Twitter – @cwgabriel

[4] Loonygames – Penny Arcade

[5] Wikipedia – SIN: Reception

[6] Kotaku – A Game That Wants To Teach Women How To Masturbate

[7] Storify (via Wayback Machine) – @cwgabriel tweets some transphobic garbage

[8] Storify (via Wayback Machine) – Penny Arcade and Transphobia

[9] The Border House (via Wayback Machine) – A Rundown of What’s Going on with Penny Arcade Now

[10] Twitter – @cwgabriel: heads up if you use the word "cis" save yourself some time and don't bother tweeting at me.

[11] Penny Arcade – Twitter Sucks Sometimes

[12] Facepunch (via Wayback Machine) – "I think women have vaginas; I think you call a person with a vagina a woman." Penny Arcade's Gabe submitted for additional privilege assessment

[13] NeoGAF – Did something happen with PAX or Penny Arcade today?

[14] Feminist Gaze – TW: transphobia

[15] Gay Gamer – Why So Cis?

[16] Reddit – /r/SRSSucks: Gabe of Penny Arcade has riled up the SJW's because he thinks women have vaginas.

[17] The Fullbright Company – Why we are not showing Gone Home at PAX

[18] Tumblr (via Wayback Machine) – debacle: The Pratfall of Penny Arcade

[19] Penny Arcade – Well that escalated quickly

[20] USA Today – 'Penny Arcade' a testament to the power of gaming culture

[21] Quantcast – penny-arcade.com (requires registration)

[22] Alexa – penny-arcade.com

[23] Penny Arcade – Child's Play

[24] Child's Play (official site)

[25] HeraldNet – Violent video games are training children to kill

[26] Wikipedia – Child's Play

[27] Wikipedia – A Modest Video Game Proposal

Recent Videos

There are no videos currently available.

Recent Images 108 total


Top Comments

AugustDay
AugustDay

I'm not going to say that either side in what to me looks like a dumb twitter argument is right, but…
I'm starting to get rather tired of the way people demand that everything "include" to every single minority, no matter how small or irrelevant to the actual purpose of the offending product.
You can't walk two steps without "excluding" somebody these days, it's getting ridiculous.

It's a video game about masturbation, why are there people out there who actually care about how politically correct it is? That's the most silly thing I've ever heard.

+69

+ Add a Comment

Comments (107)


Display Comments

Add a Comment


Greetings! You must login or signup first!